Seekers & Seers

June 2017 - present

Tengchao Zhou is the sole author of this work.

Background image credit: A-Frame

Click to play the game

I

In June 2017, I made Seekers and Seers, an art game that involves two players interacting with each other in real time in a 3D virtual environment (so it’s a VR game). You can either play when the two of you are physically located in the same space or play while voice-chatting an ocean apart.

Two friends are trying my game for the first time.
August 2018

II

Just like playing basketball, both the game and the person you play with are sources of fun, I want to build a type of computational media game whose sources of fun include both the game and its players. Seekers and Seers represents my attempt to build such games. This game gives players opportunities to feel and become aware of the subtleties in their communications. I invited many people to play this game. And they seemed to like it. I think the magic is that it’s always fun to play with another person especially when it’s delightfully mediated.

While I like that VR opens a vast field for creativity, wearing a VR headset has a few unsatisfying aspects. Some headsets are heavy, not very comfortable; movement is restricted; and people lose touch with what's happening in the real world when wearing them. There must be alternative interfaces between the real world and the immersive virtual world.

Seekers and Seers exemplifies an alternative way to experience VR contents. The window of the virtual world is limited to the size of a phone screen. In this way, while you still experience the pleasure associated with exploring spacious new worlds, you feel less seperated from the real world.

This is video of me playing the game with a lovely friend while talking over the phone.

III

Communicating with another human being is common in daily life. Sometimes we communicate roughly, while other times subtly. However, we rarely slow down and observe the many facets of speaking to another person.

This game aims at creating a space and an opportunity for players to aware the attitude (for example, kindness) and emotions accompanied with words-spoken.

IV

Comparing to making other games, you can be the most creative when making art games. This freedom to dream of radically new things is why art, not just art games, attracts me.

Click to play the game